5. ICNEE, 26-28 May 2003, Lucerne /
Switzerland
SESSION 3A
WEB-BASED COURSEWARE:
PEDAGOGICAL AND DIDACTICAL ASPECTS
--page 197
BLENDED LEARNING AND DISTRIBUTED LEARNING
ENVIRONMENTS
Ileana
Hamburg,
Institut
Arbeit und Technik, Wissenschaftszentrum Nordrein-Westfalen,
Gelsenkirchen,
Germany
Oleg Cernian, University
of Craiova, Computer Science Department, Craiova, Romania
Herbert
ten Thij, I.E.R.,
Eindhoven, Holland
Keywords: Open Distance Learning, Blended
Learning, Blended Learning Community, Distributed
Learning Environments
Nowadays
many organisations are looking for new approaches to improve
individual and
collective
learning processes of their staff in order to cope with many
changes and to be
highly
competitive. One solution is the blending of traditional and
IT-based learning
supported
by distributed environments and learning communities which give
also a strategic
impact
on business processes of the organisation.
In
this paper we briefly present some characteristics of blended
learning processes, blended
learning
communities and distributed learning environments. We give an
example within the
EU-Minerva
programme, called the “ViReC e-Initiative”.
1. INTRODUCTION
In
order to cope with nowadays
problems like the tremendous
globalisation process, the increasing of market
competition, and the rapid technical developments, many
organisations are looking for
new approaches of
knowledge acquisition
and transfer; and, similarly, for attaining performance it is
also required a fundamental rethinking
of the design and implementation
of the
learning programs.
A continuous
individual and
collective improvement of learning processes is required
in order to cope with the flood of information (due also to the
growing use of the Internet) with an active participation of
learners, as well as managers and trainers.
In
the last 10 years
new learning methods using information technologies (IT) have
been introduced, like computer-based
training (CBT),
open distance-learning (ODL),
e-learning, and distributed learning (DL). Experiences
made with such forms of learning (Cernian et al, 2000; ASTD,
2001; Berg et al, 2002; Hamburg et al, 2002) show that their
exclusive use does not contribute that much to real improvements
in quality, effectiveness, convenience and to a cost reducing of
learning processes. New methodologies have been sought and found
to achieve these objectives, while still making use of IT. Most
of these converge into a blending of traditional and
IT-based learning supported
by distributed environments and learning communities and
give a strategic impact on business processes of the
organisation.
According
to E. Massie, one of the main reasons to use blended learning is
the understanding that most people "are not single-method
learners" and that "good instructors have always
combined great story
telling with
print and
whiteboard words
and graphics,
with takeaway
tools or even homework" (Rossett, 2002).
In
this paper we briefly present
some characteristics
of blended learning processes,
blended learning communities and distributed learning
environments and, in the upshot, it is given an example within
the EU-Minerva programme, called
.ViReC e-Initiative..
2. BLENDED LEARNING
Initially,
the term
blended learning
had the
meaning of
a simple linking
of traditional
classroom training to e-learning activities. Today, the meaning
was extended and comprises the use of a combination of two or
more different training methods such as:
*
classroom
instruction combined with on-line instruction,
*
on-line
instruction combined with access to a coach or faculty member,
*
simulations
for "on-the-job training",
*
managerial
coaching combined with e-learning activities.
Particularly
collaborative software, Web-based
courses and
knowledge management
practices
are considered synergistically when the term blended learning is
tackled.
At
present, it is customary to notice that blended learning
solutions are an efficient route to initiate
an organisation into e-learning.
Blended learning
is bringing
evident benefits
to the
learner, the
training staff
and the
organisation's bottom
life. Blended
learning allows
organisations to
gradually move
learners from
traditional classrooms
to e-learning
in small
steps, making this change easier to accept. Training
professionals can move small sections online
as they
develop the
needed e-learning
skills. Cost
and resources
are also
a driving
factor. Many organisations have already spent a lot of money for
developing materials, so that blended learning allows them to
supplement or complement existing courseware rather than replace
it.
Referring
to varied blended learning approaches, the NIIT (Valiathan,
2002) categorises them into three models:
---
Skill-driven
learning
combines self-paced learning with instructor or facilitator
support to develop specific knowledge
and skills. Demonstrating procedures through
Learning
Labs or through the class room have to be organised.
---
Attitude-driven
learning,
which mixes various events and delivery
media to
develop specific behaviours. This approach should be used to
teach content that
requires learners to try out a new behaviour in a risk-free
environment (e.g. soft skill
courses role
playing or
negotiation). It is
important in
this case
to create
Learning Spaces and Discussion Forums with
Videoconferences.
---
Competency-driven
learning,
which blends
performance support
tools with
knowledge management resources and mentoring to develop
workplace competencies.
Learning
that facilitates the transfer of tacit knowledge requires a
competency-driven
approach. Developing and maintaining a Knowledge base and
Knowledge Forums can
support this kind of learning.
Blended
learning focuses on optimising achievement of learning
objectives by applying IT to match the personal learning style
and contribute to transfer the needed knowledge to the right
person at the right time... There
is no one formula to achieve the desired outcome - many factors
need to be considered before selecting the elements of a blended
solution. Figure 1 shows some
of them.
Figure 1: A Blended Learning Model (Source:
B. Allen, 2001)
3. BLENDED LEARNING COMMUNITIES AND DISTRIBUTED LEARNING
ENVIRONMENTS
A
way to comply to
some of economical and technical
challenges and
nowadays job
requirements may be, beside the application of different methods
of learning, the use of a new organizational form called a
community, as well as to increase the use of training in a
collaborative distributed learning environments.
Communities
become a boundary
for a smaller container for knowledge
and define
relationships that can be used to increase individual
effectiveness and a
company's overall competitive
power. For
most learning
professionals today,
the question
is not
if building
communities will
deliver value
to the
organisation, but
rather what
kind of
community is
needed and which are the steps involved in building it.
In
this paper there were considered three ways
to apply the community
concept to foster blended learning.
*
Ice
Breaker
blended learning
communities involve
warm-up activities
prior to
a
face-to-face meeting. By engaging learners in structured
introductions and pre-work
through videoconferencing, online discussions, etc it becomes
possible to accelerate
openness, knowledge sharing and collaborative learning when
participants finally
come together in person.
*
Follow-on
blended learning communities which can serve as vehicles for
keeping
people engaged, connected and productive for a designated period
of time.
*
End-to-End
blended learning communities include both Ice Breaker and
Follow-on
learning activities. They can be seen as
a "digital
sandwich" since the face-to-face
meeting is typically "sandwiched" between group
interactions supported by e-learning
and collaboration tools and technologies.
Stephen
Covey (1989) stresses that the collaboration in learning
processes creates a sense of synergy, an atmosphere of
excitement and passion for learning, for working together,
supporting the process of knowledge acquisition. In the
traditional model of training, the main
role belongs
to the
trainer as
the ongoing
initiating actor.
In the
collaborative learning
processes, by using distributed learning environments, the
relationships and interactions among people represent the main
channels for acquiring knowledge as well as creating new ones
and this process is supported by the use of IT.
One
of the main attributes of the open distance learning (where
teachers and students being physically separated by time/or
location can interact) is the role of self-directed learning,
e.g. without the regular presence of a teacher to drive the
learner. Content is generally delivered electronically via any
of the multiple options available in e-learning, although
elements of a classroom are not precluded.
Referring
to distributed learning environments, many of their "ingredients"
like text, graphics, audio and video or the use of group
discussions are not new in teaching. Some of the aspects which
make a learning environment revolutionary is that it enables
learners to access a wide range of resources rapidly and
economically, e.g. through the Internet and facilitate learners
to participate actively in social learning communities at any
time and from anywhere.
There
is a number of factors that are to be considered very important
for providing learning support to students through collaborative
distributed learning environment, like the following:
*
analysis
of the target group of learners (their prospective learning
needs,
experiences, etc.),
*
planning
who will
be a
part of
the team
for the
design and
delivery of
course
materials and
|
to what they are responsible for,
|
|
*
providing
learning materials that are specifically designed to be used
also through
the Internet and
|
developing electronic libraries for students,
|
|
*
providing
students with mechanisms and systems for reliable learning
support,
|
finding instructional strategies which take best the advantages
of the new media,
|
which are effective for a subject area and for the target group
of learners.
|
Learning
in these
kinds of
distributed environments
present numerous
challenges. Some
of them include building trust and common ground,
coordinating the communication and work activities within the
distributed environment and controlling the discussions.
Some
specific problems which emerge in distributed learning
environments are the following:
---
Social
presence:
because of
the limited communication
channels it
is rather
difficult to know always who is the learning partner, what he or
she does and where he
or she is. A method of increasing the social presence is to
structure the learning
environment in virtual rooms and to build in guarantees of
trusted or reliable member
identities.
---
Cognitive
orientation:
often it is difficult to understand what subject is discussed
and what the structure of the learning material is. The
development of a well
established learning
community that
uses the
environment can
facilitate these
understanding problems. (Covey, 1989), (Hamburg et al., 2002).
---
Communication
and plots that usually go off smoothly in .face to face.
situations,
sometimes can split in a distributed learning environment. The
carrying out of learning
protocols within the use of learning environment could be a
solution in such a case.
4. EXAMPLE
The
project .ViReC e-Initiative. . University Virtual Resource
Centre based on a distributed learning environment.
represents an
attempt with a European dimension to change learning environment through blended
learning in
higher education
institutions (http://cs.ucv.ro/ViReC).
A
qualitative collaborative
distributed learning
environment in
a network
of European
universities and
research institutions
will be
set up ensuring
an open
access to
improved training
methods and educational resources, as well as the best practice
applied at the partners in the Consortium (four universities and
two research institutions) by outlining an innovative
development of IT-based
educational products. This
project is clearly oriented toward the development of innovative
practices and services, having in view setting up a virtual
resource centre composed of a learning environment and use of
ICT tools, as well as to arise awareness of the impact of
blended learning in education.
Several
remarkable results are foreseen, among them the most challenging
achievement will certainly be the creation of a number of
virtual laboratories interleaved with some real devices/equipment.
The
project outputs try to use blended learning and distributed
learning environments even in cases where classrooms or real
labs are the main forms of training, e.g. including a learning
program that provides seeking resources over the
Internet and the Web about a topic,
a product, a process or a device.
The
following table includes some of the features of the distributed
learning environment:
Synchronous Tools
|
Audio Conferencing
Web Conferencing
Video Conferencing
Chat
Instant Messaging
White Boarding
|
Asynchronous Tools
|
Discussion Boards
Calendar
Website Links
Group Announcements
Messaging / E-mail
Surveys & Polls
Decision Support Tools
|
Content Integration
|
Interactive CBTs
Streaming Audio & Video
Narrated Slideshows
Web books
|
Document Management
|
Resource Library
Document Collaboration
Version Tracking & Control
Permission Based Access
|
Table
1
In
addition to the above mentioned features, simplicity and
easy-to-use facilities are
outstanding attributes
of the ViReC environment:
learners' time
should be
spent about
the topic at hand and not about how to use the technology.
We
would like
to use
blended learning
models based
on the
collaborative learning
environment with students in higher education and vocational
training institutions. It is also planned the use a blended
learning model in a course on educational technology for
educational leaders that will provide them with a number of
practical hands-on-opportunities to experience IT-enhanced
learning.
By
its structure, the virtual resource center is reproducible,
allowing integration of cross-
curricular approaches. It will foster collaboration between
learners and educators and will also stimulate multidisciplinary
activities.
5. CONCLUSIONS
In
elaboration of the .ViRec e-Initiative. project the authors used
blended learning strategies based on distributed learning
environment by following the idea that a learning process is a
continuous process inseparable from work and that this process
can be improved by providing a better link between the way a
learner wants to learn and the learning program, including also
an IT-tool that is offered.
As
workgroup collaboration, knowledge management and learning
technologies, as well as processes
converge, "communities"
of all kinds will become increasingly prevalent as a means of
capturing informal or tacit knowledge that exists within the
organisation, but is not accessible through formal training
programmes.
6. REFERENCES
ALLEN,
B. (2002): Competency-based
learning strategies that
get results.
http://www.futurelearning.com
2001
ASTD State
of the
Industry Report,
American Society
for Training
& Development,
March 2001.
BERG, D.; ENGERT,
S.; HAMBURG,
I. (Eds.)
(2002): Web-basiertes
Lernen: Konzepte,
Praxisbeispiele und Tendenzen. Projektbericht des Instituts
Arbeit und Technik, Nr. 2002-01.
CERNIAN,
O.; HAMBURG, I.; MARIAN, G.
(2000): Management
of web-based
learning projects .
The Annals of the "Stefan cel Mare" University
of Suceava, Electrical Engneering Section
COVEY,
S. (1989):The Seven Habits of Highly
Effective People: Powerful
Lessons in
Personal
Change, Fireside, New York.
HAMBURG,
I.; CERNIAN, O.; TEN THIJ, H., (2003): Lernen und Kooperieren in
verteilten Umgebungen: die Chance für die betriebliche
Weiterbildung. Projektbericht des
Instituts Arbeit und Technik, Nr. 2003-01.
HAMBURG,
I.; HAMBURG,
D. (2002): Knowledge management and e-learning.
In:
Advances
in electrical and computer engineering 2, no. 1, p. 28-33
HAMBURG,
I.; POTORAC,
A.; MARIN,
M. (2002):
E-learning and
disabled: evaluation
aspects. In: Flückiger, Federico; Jutz, Christine; Schulz, Peter; Cantoni, Lorenzo (Eds.):
4th International Conference on New Educational Environment,
Lugano, Switzerland - May 8-11, 2002. Bern: net4net, p.4.2/15-4.2/18
KAPLAN,
S. (2003): Collaborative Communities: Buiding Community for
Online Learning. http://icohere.com/CollaborativeLearning.htm
PFISTER,
H.-R.; WESSNER, M.; BECK-WILSON, J.; MIAO, Y.; STEINMETZ, R,
(1998):
Rooms,
protocols, and nets: Metaphors for
computer-supported cooperative learning of
distributed
groups. In A.
Bruckman, M.
Guzdial, J.
L. Kolodner &
A. Ram
(Eds.),
Proceedings
of ICLS 98, International Conference of the Learning Sciences 1998 (pp.
242-248). Charlottesville,
VA: Association
for the
Advancement of
Computing in
Education (AACE).
ROSSETT,
A., (2002): THE ASTD E_LEARNING HANDBOOK. McGraw-Hill.
VALIATHAN,
P., (2002):
Designing a
Blended Learning
Solution.
Learning
Circuits - ASTDs Online magazine All About
Enterprise-Learning.
WESSNER,
M.; PFISTER, H.-R.; MIAO,
Y., (1999):
Using learning
protocols to
structure computer-supported cooperative learning.
In Proceedings of ED-MEDIA.99. Seattle, Washington, June
19-24, 1999.
--- page 202
|