| 
         IMPROVING
        BLENDED LEARNING BY FLEXIBLE AND DISTRIBUTED LEARNING ENVIRONMENTS I. Hamburg / O. Cernian / H. ten
        Thij   1. Introduction Today’s
        dynamic business is particularly  known
        by some remarkable and characteristic aspects. Since the new
        communication means and the so raised speed of market demands have
        occurred, new products have to be launched in days versus weeks as was
        still the situation a few decades ago. Also the knowledge to fulfill today’s job requirements is not longer only or immediately available
        in books or magazines, but it is more than ever before created in
        industrial organisations in the processes of work or it is still yet
        existing in the head of experts who usually, but certainly nowadays work
        at different places. Already for these reasons a personalized and a
        continuously updated, effective management training is needed in order
        to cope with today’s rapid innovations in product design and -development,
        production lay-out and even marketing strategy or to be adequately
        reflexive towards the fast changing market trends or sudden economical
        changes (Hamburg et al., 2003). Especially
        these aspects show that also in general the job qualification
        requirements at present are very complex and can be only fulfilled by
        applying learning methods and -media different from the traditional ones
        and completely adaptable to or suitable for a personal learning style so
        that the needed knowledge and skills can be achieved quick and at the
        right time. To meet these needs of education and training a relatively
        new kind of learning, originally consisting out of traditional and new
        methods, has emerged, the therefore so-called blended learning. It
        is important to know, and this is fundamental for a good understanding
        of this notion, that blended learning is not just a mix of traditional
        and new methods. A cited metaphor expresses this very well for now:
        "Like chemistry, blended learning is about combining elements to
        create a desired reaction. However, both practices are not simply about
        the inclusion of elements but about how the elements are combined. The
        execution of the formula - by combining the right elements at the right
        time - creates the desired reaction." (Rick Valdez:  www.ksb.niit.com/content/resources/pdf/ Next
        to this it is also of great interest to know that the design,
        implementation and evaluation of open, flexible and distributed learning
        environments to support blended learning are an important success factor
        of it (Berg et al., 2002). In
        this short paper we will present, after the introduction of the main
        practical aspects of blended learning (part 2) and of distributed
        learning environments (part 3), also two practical cases (part 4).   2. Blended Learning The
        term "Blended Learning" was used originally for the
        combination of the traditional classroom training with a computer-based
        training (CBT). At present however, a blended learning programme has
        many  dimensions which all
        refer to  ·         
        different learning delivery
        methods and media including learning on-line (CBT, over the Internet or
        an intranet), and this also in a traditional classroom setting; ·         
        varied learning events which can
        be self-paced ones (at a pace that is managed by the learners) or a
        collaborative learning that implies a more dynamic communication among
        many learners,
        wherever they physically may be; ·         
        an instruction based to support
        electronic performance and also to supply information oriented to
        knowledge management processes; · the blending of work and learning and embedding learning in the business processes of organisations. At
        NIIT (Valiathan,
        2002) the approaches for blended learning are categorized under three
        headings as presented in the following figure: 
 There
        is not just one simple formula for blended learning to achieve the
        desired educational outcome, because too many facets and factors have to
        be considered before selecting the proper elements for a such an
        approach and even before a blended learning strategy is created. Some of
        these facets or factors that have to be explored are most certainly the
        capabilities of the teaching or instructing team (also in connection
        with the technology and media to be used), the infrastructure of the
        local organisation or the willingness and receptiveness of the students
        to use new learning formats.  Although
        for many trainers the first step in initiating a blended learning
        programme is to supplement their traditional classrooms or self-paced
        content libraries with virtual classrooms or other computer supported
        activities, they can and usually will develop, after having achieved
        more experience, a complex strategy for blended learning that is also,
        particularly for advanced skills or -techniques instructors on the work
        floor, integrated with work and business. Coming to that stage the least necessary, practical steps that have to be taken in developing a blended learning programme are than: ·         
        The performance objectives of
        the learning programme must always be clarified. ·         
        The target group has to be well
        analysed with respect to the determination of the options of content
        delivery methods and the selection of the appropriate media. Very
        important in this analysis of the target group are of course also the
        level of knowledge (special and technological) of each member of the
        group, the preferred learning style and the motivation and the culture
        of the learners. ·         
        The scalability of the audience
        that can be achieved by the learning solution (local or distributed,
        large or small groups, etc.) has to be studied and valuated. 
         ·         
        Appliance oriented information
        about the content of the blended learning programme has to be obtained
        (e.g. dynamical content or static, who will deliver the content, should
        it be a soft-skill content or a behaviour-related one?). ·         
        A financial analysis of as well
        the content development as the costs of delivery has to be carried out
        (e.g. alive learning formats are more expensive 
        than a stable content for a big audience). ·         
        The local infrastructure has to
        be known in order to establish the delivery options (e.g. with mobile or
        static devices).  In the following table there are selected -to support decisions concerning training delivery options or to estimate their value anyway- three methods with an indication of their strength and weakness (IDC, 2000): 
 Table 1: Training Delivery OptionsAn
        important factor to be kept always in mind when organising blended
        learning is that it can maximise learning efficiency by its effective
        integration. Recent studies at the University of Tennessee and Stanford
        give us all reasons to be convinced that a blended learning strategy
        actually improves the learning outcomes because of the providing of a
        better match between how a learner wants to learn and the learning
        program that is offered.  There
        are however a lot of other benefits that especially industrial
        organisations can have by using blended learning, for it can help them
        to have more productive staff and also can they cope that way more
        efficiently with national and international changes. A few of these
        benefits to be explicitly mentioned are: ·         
        The different delivery methods
        extend the reach of a learning programme or knowledge transfer; ·         
        The costs and time for
        development and deployment can be better balanced by combining different
        delivery modes; ·         
        Business results can be
        optimised in various ways e.g. by achieving the learning objectives in
        less time or by reducing travel costs and -time. To
        improve the view on the benefits if blended learning, but moreover to
        understand even better the practice of blended learning we present in
        the following the main aspects of flexible learning environments that
        support different forms of learning.    3. Flexible Distributed Learning
        Environments Life
        long learning is one of the success factors in order to cope with the
        many, still going on economical changes of the last decades by effects
        such as the globalization and the rapid technological developments.
        Often staff of the same organisation do work and learn at different
        places and also on different times. Moreover, the necessary knowledge to
        fulfill job requirements is not longer or immediately available from
        books or magazines, but is yet in the heads of the experts being
        gradually more developed in the labour environment where there is
        commonly less pressure to publicize acquired knowledge or research- an
        development results. So besides the application of different methods,
        also flexible and distributed environments are necessary to facilitate
        such forms of learning and to help people to utilize distributed
        knowledge, and to store, retrieve, present and use it on the job (Cernian et al., 2000). Two important
        aspects offered by distributed environments are that the learners can
        access a wide range of resources rapidly and economically through
        Internet-based channels as the Web or through CD-ROMs and that they can
        participate in social learning communities at any time and at any place
        that suits them well.  There
        are particularly two forms of distributed co-operative learning that can
        be supported very well by flexible virtual learning environments: ·         
        Tele-seminars, that can take
        place synchronously as chat-sessions or asynchronously by sending
        e-mails. In most cases an expert steers the discussion. Self-organised
        learning is than also possible in ad-hoc shaped learning groups. ·         
        Tele-tutoring, which is a
        learning form where the trainees first work out the learning contents,
        e.g. by reading web-sites conform an instruction and after that they
        send their questions to an on-line tutor per e-mail. A complex form of
        tele-tutorials are co-operative simulations. In these the participants
        play determined roles and they interact with a simulation of the object
        domain. Distributed
        co-operative learning requires communication, co-ordination and
        co-operation. Nevertheless some problems which appear in such learning
        processes (in conventional situations they do not exist or exist only in
        a weak form) have to be considered in the development of learning
        environments that support such processes: ·         
        Social presence: because of
        limited communication channels it is difficult to know always who is the
        learning partner, what he or she does and where he or she is. A method
        to increase the social presence is to structure the learning environment
        in virtual rooms and to build in guarantees of trusted or reliable
        member identities. ·         
        Cognitive orientation: often it
        is difficult to understand what subject is discussed and what the
        structure is of the learning material. The development of a well
        established learning community that uses the environment can facilitate
        these understanding problems. (Covey, 1989), (Hamburg et al., 2002). ·         
        Communication and plots that
        usually go off smoothly in “face to face“ situations, sometimes can
        split in a distributed learning environment. The carrying out of
        learning protocols within the use of learning environment could be a
        solution in such a case.   4. Examples  VITAL (Virtual Teaching and Learning) is an environment for
        computer-supported co-operative learning by distributed groups and has
        been developed at GM-IPSI in the CLear project (http://www.darmstadt.gmd.de/concert/project
        /clear). Its focus is on supporting small and medium-sized
        groups of adult learners in job-oriented continuing training. The
        learners at various  locations
        have computers inter-connected by data networks. Each participant has
        his/her own private room in VITAL. Other rooms of different types can be
        arbitrarily created during a learning process. In addition to private
        rooms, VITAL provides group rooms and auditoriums. In group rooms
        learning groups can discuss specific topics, in auditoriums trainers or
        tutors presenting teaching material are best supported (Wessner et al., 1999).  VITAL provides a
        communication and co-operation environment which can be flexibly adapted
        to various learning scenarios by supporting, e.g., ·         
        synchronous and asynchronous learning, ·         
        co-operative and individual learning, ·         
        co-located and distributed learning, ·         
        pre-structured and self-organised learning, ·         
        symmetric (group discussion) and asymmetric (presentation)
        learning. VITAL utilizes the
        metaphor of virtual rooms as a basis for modeling the learning
        environment. In the virtual learning world the participants of a
        learning process play a certain role (e.g. learner, trainer, tutor,
        expert). The virtual learning
        world consists out of virtual rooms which are represented in analogy to
        rooms in the real world. A virtual room has a certain room type and a
        unique name. It provides a display of the current participants of the
        room (group awareness), a shared  workspace,
        and a set of specific functions for navigation, manipulation and
        communication.  Specific browsers
        provide information on available rooms, inhabitants of the virtual world,
        and their current location in the virtual world. All participants in one
        room have the same view of the room and its content.  Chat and audio
        conferencing tools are used for synchronous communication inside a room.
        In addition, a structured question-answer-dialog supports the learning
        process on demand. Asynchronous communication is supported by the
        integrated message and e-mail tools. Each room has a
        library in which hyper-media documents are stored. In the shared
        workspace hypermedia objects such as texts, graphics or tables can be
        created, imported, manipulated and annotated individually or
        co-operatively. By linking documents inside a room or across room
        boundaries arbitrary complex hypermedia structures can be realised. 
         Figure2:
        A virtual auditorium in VITAL (Source:
        Pfister et al, 1998) The
        screenshot (Figure 2) shows  a
        virtual auditorium in VITAL. Five persons learn about the right-of-way
        at  intersections and
        junctions. In the upper left corner the message board, a 
        structured chat window, is displayed. The browser in the 
        lower left corner shows all rooms and their current inhabitation. The
        second example  refers to a
        co-operative learning environment that will be developed within the
        project “ViReC e-Initiative” – University Virtual Resource Centre
        based on a distributed learning environment. This project represents an
        attempt with an European dimension to change the traditional, locally
        bound learning environment through blended learning in higher education
        institutions (http://cs.ucv.ro/ViReC).    5. Conclusions Blended
        Learning is a rich opportunity for today’s knowledge transfer.
        Especially when a quick or a wide dissemination of advanced knowledge is
        involved or (technological)  knowledge 
        with a fast decrease in value, or when time is short for updating
        knowledge or the training of (new or innovative) job requirements. A
        particular advantage is that most opportunities of BL are not locally
        bound to a specific or the traditional learning environment. This means,
        especially for industrial organisations, that training or instruction
        can be offered even better than before on or next to the work floor
        without loosing too much time or to spend extra time. Of course also the
        classical way of teaching can profit extremely from BL and this moreover
        when the available teaching means are incomplete or inadequate, or a
        collaboration of learners would improve their abilities to master the
        offered subject-matter.  It
        is for these reasons also to point here again to the importance to
        empower individuals in industrial organisations to become an active
        participant in the learning and collaboration process. The projects to which we are committed have not only research objectives in the field of blended learning and flexible learning environments but they have also as an objective to convince organisations that BL provides very well and in an optimal manner a natural way to work and learn.   References Berg, D./Engert, S./Hamburg, I. (Eds.) 2002: Web-basiertes
        Lernen: Konzepte, Praxisbeispiele und Tendenzen. Projektbericht des
        Instituts Arbeit und Technik, Nr. 2002-01. Covey, S.
        (1989):The Seven Habits of Highly Effective People: Powerful Lessons in
        Personal Change, Fireside, New York. Cernian, O./ Hamburg, I./
        Marian, G., 2000:
        Management of web-based learning projects . 
        The Annals of the "Stefan cel Mare" University of Suceava,
        Electrical Engineering Section , 2000 Hamburg, I./ Hamburg, D.,
        2002: Knowledge management and e-learning. In: Advances in electrical
        and computer engineering 2, no. 1, p. 28-33 Hamburg, I./Potorac, A./ Marin,
        M., 2002: E-learning and disabled: evaluation aspects. In: Flückiger, Federico/Jutz, Christine/Schulz,
        Peter/Cantoni,
        Lorenzo (Eds.): 4th International Conference on New Educational
        Environment, Lugano, Switzerland
        - May 8-11, 2002. Bern: net4net,
        p.4.2/15-4.2/18 Hamburg, I./Cernian, O./ten Thij, H., 2003: Lernen und Kooperieren in verteilten Umgebungen: die
        Chance für die betriebliche Weiterbildung. Projektbericht des Instituts
        Arbeit und Technik, Nr. 2003-01. Pfister, H.-R./ Wessner, M. /Beck-Wilson/J., Miao, Y./Steinmetz,
        R, 1998:. Rooms, protocols, and
        nets: Metaphors for computer-supported cooperative learning of
        distributed groups. In A. Bruckman, M.
        Guzdial, J. L. Kolodner & A. Ram (Eds.),
        Proceedings of ICLS 98, International Conference of the Learning
        Sciences 1998 (pp. 242-248). Charlottesville, VA: Association for the
        Advancement of Computing in Education (AACE). Rossett, A. ,
        2002: THE ASTD E_LEARNING HANDBOOK. McGraw-Hill. TEN THIJ, H.
        A.C. ,2000: Mirroring the Theory of Genetics and Evolution in Biology in
        a Way Perspectives May be Revealed to Further Develop Agents Technology.
        San Diego, Congress on Evolutionary Computation, Proceedings I, 437-441. Valiathan, P.,
        2002: Designing a Blended Learning Solution. Learning Circuits - ASTDs
        Online magazine All About Enterprise-Learning. Wessner, M., Pfister, H.-R., & Miao, Y.,
        1999: Using learning protocols to structure computer-supported
        cooperative learning. In Proceedings of ED-MEDIA’99. Seattle,
        Washington, June 19-24, 1999.    |